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133479 comments

  • Comment Link
    blackcoin.co
    Sábado, 07 Junio 2025 15:09

    Since player 1 played the king of hearts, player 2 must play a heart if he has one,
    which he does. Furthermore, since player 2 must beat the highest played
    card if he can, he is required to play the Ace of hearts.
    Let’s understand the top strategies to help you ace
    the pinochle game, even when playing online. Before playing Pinochle, always
    make sure everyone is in agreement with the rules, as there are many variations of Pinochle.
    House rules can wildly differ, so having
    this conversation before bidding begins can help you avoid headaches and arguments down the line.
    The rules for the penalty of a misdeal vary according to the game.

    If the three cards discarded by the bidder before play
    include any counters, the values of these are included in the bidder's total.

    There is a total of 250 points to be won in the play.
    The winner of the trick then becomes the trick starter
    of the next trick, and the trick taking continues
    until all cards are played.
    Gilbert Ohlson reports that in St Joseph Missouri
    a double marriage in trumps scores 240; if it is combined with rope (sequence) the total score is 390.
    The first player to reach a score of 1500 or more points wins the game.
    If two players score over 1500 points and neither of these
    players has the bid, the one with the higher score wins the game.
    In the unusual event that the two players without the bid should have
    a tie score over 1500, another hand is played to decide the winner.
    A combination consisting of a king and a queen of each suit is sometimes known as a
    roundhouse. Its total value is 240 points consisting of 80 for kings around,
    60 for queens around, 40 for the trump marriage and 20 each for the other three marriages.

    The first thing you need to decide is what trump you’re going to choose.

    "7s," "15s,", "30s" & "60s" sets a limit to bid of 7, 15, 30 or
    60 seconds, respectively. "Yes" displays the cards and bids
    of all players after each deal. All players must explicitly continue to the next deal.
    "No" means the game progresses to the next deal immediately.
    If either of the 2 non-bidders accidentally misplay, the
    bidder automatically makes his bid. The bidder gets to score the amount of his bid and his meld, the player that misplayed
    loses all meld and takes a single set, and the third player scores only his meld.

    The last trick is worth an additional 10 points, so the total number of points available
    to be won in each hand is 250. After all cards are dealt, players examine their cards and proceed to start the bidding,
    each player either increasing the bid or passing, until all but the last player passes.
    The high bidder or last player who doesn’t pass wins the bid.
    To begin, the dealer shuffles the deck and deals
    out the entire deck to each player, 3 cards at a time if single deck or 5 cards at a time if double deck.
    Usually the last 3 cards left get placed face down into the
    "kitty" in the center of the tables. Most variations
    of Pinochle involve a bidding phase in which players wager on how many points they
    believe they can earn by the end of the hand. The highest bidder gets honor of choosing the
    Trump suit, and often gets to either pass cards with their partner
    or take cards from the kitty to form a better hand.

    The player with the highest score at the end of the hand wins the
    game. The player who wins the bid is called the bidder, naturally.
    If you are the bidder, turn the three face down cards face up (from the "kitty") and add them to your hand.
    A special note — if it is clear after picking up the "kitty" that your total of melds and cards taken won’t reach your bid, you can concede right away.
    Yes, you lose the amount you bid, but you can save yourself some embarassment and maybe a few points as well by conceding a loss.

    Once the bidding process is complete, the declarer takes the bid and must make the
    number of points they bid during the game.
    The following description was rescued from John Hay's Rule Book, formerly at Geocities.

    An archive copy of the original page is also available at reocities.com.

    If anyone knows how to contact him, or what became of his rule book, please let me
    know.
    In subsequent articles, we’ll go into more detailed
    descriptions of specific versions and elaborate of on how to employ effective strategies for each.
    After each trick, every player will draw a card
    from the top of the stock to guarantee their hand has 12 cards.
    After the trick ends, each player (starting with the winner) must
    draw a card from the top of the pile and have 12 cards in hand.
    If the declarer matches or exceeds their bid, their total
    score (melds + tricks) is added to their running total.

  • Comment Link
    blackcoin.Co
    Sábado, 07 Junio 2025 15:09

    The holder of the dix has the right to exchange it, upon winning a trick, for the trump card.
    The deck consists of two sets of cards, each set containing two copies of the nine,
    ten, jack, queen, king, and ace of each suit. The suits in a pinochle deck are spades, hearts, diamonds, and clubs.
    This game and the original Bezique game are quite similar, however, the scoring guidelines are different.
    Each player receives 12 cards, distributed among them in sets of 4 to play the two-handed game.
    The players earn one meld after achieving each of the first 12 tricks, and they can even utilise melded cards to win more tricks.
    On a Pinochle cards game scoreboard, both teams sum their combined scores from the
    trick-taking and merging phases.
    In this article, we're going to explain how to play double pinochle, which is played with
    four players in two teams. We recommend reading over the entire
    instructions before playing your first round of Pinochle. Understanding
    the values of the cards and the scoring of melds is essential to playing pinochle.
    With practice, you will be able to use this knowledge
    to win tricks and score points in this exciting game. The bet that is
    accepted by all players serves as the Pinochle game's rule, and the player who initiated it
    chooses the trump suit. Before the Pinochle classic game starts,
    the team that created the contract exchanges three cards with
    one another. Cards that add up to various point values are combined to form melds.

    This also allows me to see some of the most ‘glaring’ flaws
    (which are in partner bidding and play - though also in passing).

    I have also passed a perfect ‘Shoot the
    Moon’ hand and been stunned as partner destroys it with the pass back.
    Passing time playing this game despite the flaws, gives me all I can really expect (especially considering that it is free).
    The dealer is chosen at random and passes out the deck of cards
    to form each player's hand. In most games, the dealer position rotates to the left once the
    deck needs to be re-shuffled and re-dealt.
    The newer rule of play, given in almost all card game books since 1945, is that a player is
    only obliged to beat the highest card so far played to a trick is a
    trump was led. Players are, however, still obliged to trump if they have no card
    of the suit led. However, many groups continue to follow
    the older rule that you must always head the trick when possible, as given in the
    play section on this page. The scoring combinations and their values are listed below.
    Each combination exists in a single and a double version.
    Any of the "Special notes concerning melding" could be ignored, exceptfor the
    rule that a player can use a card that has already been meldedin additional meld.

    The game is played in two phases, described separately below.
    In response to an opening bid, the partner can either pass or
    make a bid. If the partner has a strong hand, they should make a bid that
    is higher than the opening bid. CardzMania supports several customizable rules
    and options so you can play Pinochle exactly how you like or how you grew up playing with your friends and
    family. In addition to the classic way of playing, we often have new creative options for you to
    try to spice up the game if you are interested in trying different spins for fun.
    Once the trump suit has been declared, the player to the left of the declarer leads
    the first trick. When everyone is seated, one card is dealt to
    each player. The dealer deals out the whole deck cards to each player - beginning with the player on his or her left hand side and continuing clockwise.

    It is common to deal out 2 or 4 cards at a
    time, since there are 80 cards in a deck of double pinochle)
    Players should note how many points they can receive from their melds.
    Pinochle is a classic card game that has been played for hundreds of
    years in Europe and America.
    Realize that a "marriage" in Pinochle play is made
    up of Kings and Queens of the same suit. When the
    suit is trump, a "trump marriage" meld is made and 40 points are scored.
    When the suit is not trump, the marriage is worth 20 points.
    Unsuited Kings and Queens cannot be married (for example,
    the King of Hearts cannot be married to the Queen of Diamonds).
    Place the entire deck (called the "widow") face-down between the two players.
    A match can be played to 1,000 points playing a series of deals.
    RANK OF CARDS – A (high), 10, K, Q, J, 9 (low) in each of the four
    suits, with two of each card.
    The first player or pair of partners who earn this score wins.
    The game begins with the dealer shuffling the deck
    and dealing out twelve cards to each player.

    The remaining cards are placed face down on the table to form the stock.
    The top card of the stock is then turned face up to start the discard pile.
    Though there are several variations, Pinochle is typically played
    with two teams of two players (partners sit across from each other).
    Points are earned through melding and trick-taking, both of which we will
    explain in just a moment.
    With practice and experience, you’ll be able to develop your own strategy and improve your chances of winning.
    To score melds, players must announce them before playing their first card of
    the trick. Melds can only be scored by the player who wins the trick.

  • Comment Link
    Patty
    Sábado, 07 Junio 2025 15:08

    The goal of the game is to score points by winning tricks and melding cards.
    The player with the highest score at the
    end of the game wins. However, players must exercise
    restraint and avoid the temptation to bid higher than the expected points they
    might achieve from melds and tricks. It is critical to evaluate your hand before bidding and determine your maximum bid based on how many points you estimate your hand will yield.
    It takes discipline to stop yourself from overbidding and patience
    to sit back and wait for the right hand to come along.
    Conversely, if you never bid you’ll never win, and there
    are times when taking risk will pay off.
    The bidder gets to score the amount of his bid and his meld, the player that misplayed loses all
    meld and takes a single set, and the third player scores only his meld.
    If all players are negative, play continues until someone has a positive score.
    This discourages a player who is losing badly from bidding recklessly in a vain attempt to catch up.


    Cards that have been buried cannot of course be used for melds.
    The combinations that can be scored as meld fall into three classes.
    The player to the left of the dealer has first bid,
    and players speak in clockwise order. Each bid is a
    number, and the highest bidder is committed to scoring at least the number of points of the final bid in order to
    win.
    But once you are able to understand the game you
    and your pals will have many intense yet entertaining rounds.
    The game is won when either team has a total score of 1500 or greater
    at the end of a round. If both teams cross the finish line in the same round then the team who currently holds the bid wins
    regardless of the actual point values. This version of
    Pinochle described is a nearly traditional form of
    three-handed Pinochle. If either of the 2 non-bidders
    accidentally misplay, the bidder automatically makes his bid.

    So your team would get your bid subtracted from your score, an unpleasant penalty.

    Trick-taking in Pinochle is where strategy truly takes center stage.
    Sure, leading to your partner’s trump suit is a good starting
    point, but mastering the nuances of trick-play will elevate
    your game to a whole new level. In Partnership Pinochle, teams race to
    reach 1,000 points (or a pre-agreed target) by winning bids and
    tricks. In Cutthroat Pinochle, individual players compete to score the most points.
    A typical bid for a hand with three legs of pinochle (all but one card for a
    double pinochle) is 350 points (or more, depending on your other cards).

    Some play with no special score for some or all of
    the double melds, so that for example a double rope
    may be worth only 300. On the other hand some add special
    scores for double marriages. Gilbert Ohlson reports that in St Joseph Missouri a double marriage in trumps scores 240; if
    it is combined with rope (sequence) the total
    score is 390. The first player to reach a score of 1500 or more points wins the game.
    If two players score over 1500 points and neither of these
    players has the bid, the one with the higher score wins the game.

    The goal is to win tricks, so as to score the value of cards taken in on tricks and to meld certain combinations of cards having values in points.
    Game Over – The first player to reach 150 points declares that
    he has won if he has won a trick with point count before the cards are counted.
    The opposing Player may challenge the win as to whether he can make his Bid Contract and therefore
    not reach 150 points. In case of a challenge, the Trick Play will continue until the bidder makes his Bid contract and subsequently wins
    the game. The game starts with the dealer passing the cards to the player who left them
    to him. Rules of double deck pinochle apply, except
    the minimum bid is 75, and the last trick is worth three points.
    Most of the extra melds made by the triple pack do not count extra.

    In the screenshots above, the player on the left is playing a game of Spades.
    Since he has no Hearts cards, he can follow with any other card.

    He has no Clubs cards, so he cannot follow the trick suit.
    Dive into the world of Double Deck Pinochle with our
    comprehensive strategy guide, tailored for beginners and seasoned players alike.
    You'll discover the nuances of meld bidding, ace on ace leadback strategies, and much more.

  • Comment Link
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    Sábado, 07 Junio 2025 15:08

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  • Comment Link
    Janessa
    Sábado, 07 Junio 2025 15:08

    Each component contributes to the overall score, so it’s essential to strategize and aim for optimal outcomes.
    In addition to melds, you can also score points by winning tricks.
    To score points in Pinochle, you need to make melds, which are combinations of cards that you lay down on the table.
    In Pinochle, the game starts with the dealer shuffling the
    deck and dealing 12 cards to each player. The player sitting across from you is
    your partner, and you work together to score points and win tricks.


    Pinochle is a trick taking and melding game where teams of players try to be the first pair to
    win 1500 points. With 4, 6, and 8 people, players are divided into teams of 2.

    The game is played with three players, and each player is
    dealt 16 cards. This game is typically played with four players, divided into two teams, and involves bidding, trick-taking,
    and a unique scoring system. For example, if the lead card is
    a trump card, the other players must play a trump card if they
    have one.
    To win in this fashion, the winning player or team must play very skillfully to prevent opposing players
    from taking even one lowly (even zero-point) trick. A player or team can play for this
    victory even if they are not the highest bidder.
    "Pinochling" does not require a bidder to make their bid.


    Pinochle is typically played by four players in partnerships.
    Develop defensive tactics to thwart your opponents’
    strategies. Keep track of the cards played and anticipate their moves to block their scoring opportunities.
    The player to the dealer’s left becomes the dealer for the next hand.
    It contains two copies of 9, 10, J, Q, K and A in each of all four suits.

    After winning each trick from the first 12 tricks, the
    players score one meld and can even use melded cards to
    win tricks. Traditional trick-taking rules are used
    for the last 12 tricks. Optional rules for partnership Pinochle include
    forcing the dealer to bid 190, or some other agreed amount, if the first 3 players pass initially
    because they have no meld. In another variation, the winning partnership must, before melding, exchange 3 or 4 cards from each of their hands.

    If they do not, they subtract 1,000 points from their score.
    This must be declared just before the tricks are going to be played out.
    Some versions give the game to a team which successfully 'shoots the moon',
    others automatically give 250 points for this no matter what the bid was.

    Consider passing on the bid if you are not obligated when the hand you are dealt is weak
    meld-wise and does not have a large number of same-suited cards.
    To start the game, the dealer shuffles the deck and then deals 12
    cards to each player. The remaining cards are placed in the
    center of the table to form the draw pile. If you’re looking for
    a fun and challenging card game to play with a friend, look no further than Pinochle.
    This classic game has been enjoyed by generations of players,
    and it’s easy to see why.
    Do you have enough Aces or trump cards to make up for it in tricks?
    If you have six or more cards of the same suit and at least 3 or more Aces, you might be able to get between trick points if you play well.

    However, if you don’t have a lot of trump cards or
    Aces, you may end up with 15 points or less. If this is all you
    can expect then it’s probably not worth the risk of bidding over 20.
    In Partnership Pinochle, players engage in a bidding war to determine the trump
    suit.
    Far from relying only on luck to win, you will need sharp judgment and savvy strategies to make the best
    bids, build those melds, and more. In Pinochle, points are
    counted through melding and trick-taking. Melds are combinations like marriages (King and Queen of the same suit),
    pinochles (Jack of Diamonds and Queen of Spades), and runs
    (A, 10, K, Q, J of Trump).

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